30.1.14

CFP: Sixth International Conference on Social Informatics

The Sixth International Conference on Social Informatics (SocInfo 2014) will be taking place at Barcelona, Spain, from November 10th to November 13th. The ultimate goal of Social Informatics is to create better understanding of socially-centric platforms not just as a technology, but also as a set of social phenomena. To that end, the organizers are inviting interdisciplinary papers, on applying information technology in the study of social phenomena, on applying social concepts in the design of information systems, on applying methods from the social sciences in the study of social computing and information systems, on applying computational algorithms to facilitate the study of social systems and human social dynamics, and on designing information and communication technologies that consider social context.

Important dates

  • Full paper submission: August 8, 2014 (23:59 Hawaii Standard Time)
  • Notification of acceptance: October 3, 2014
  • Submission of final version: October 10, 2014
  • Conference dates: November 10-13, 2014

Topics

  • New theories, methods and objectives in computational social science
  • Computational models of social phenomena and social simulation
  • Social behavior modeling
  • Social communities: discovery, evolution, analysis, and applications
  • Dynamics of social collaborative systems
  • Social network analysis and mining
  • Mining social big data
  • Social Influence and social contagion
  • Web mining and its social interpretations
  • Quantifying offline phenomena through online data
  • Rich representations of social ties
  • Security, privacy, trust, reputation, and incentive issues
  • Opinion mining and social media analytics
  • Credibility of online content
  • Algorithms and protocols inspired by human societies
  • Mechanisms for providing fairness in information systems
  • Social choice mechanisms in the e-society
  • Social applications of the semantic Web
  • Social system design and architectures
  • Virtual communities (e.g., open-source, multiplayer gaming, etc.)
  • Impact of technology on socio-economic, security, defense aspects
  • Real-time analysis or visualization of social phenomena and social graphs
  • Socio-economic systems and applications
  • Collective intelligence and social cognition

My friend Paolo Boldi is in the organizing committee.

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